Short: Internet (only) Bomberman/Dynablaster-Clone
Author: Matthias Böcker (gelb@gmx.net)
Uploader: Matthias Böcker (gelb@gmx.net)
Version: V1.2
Type: game/2play
Requires: Amiga with 68020 or better OS3.x, TCP/IP stack, CyberGraphx/P96 or AGA with BlazeWCP, MUI3.8, AHI, amarquee.library 52.x, identify.library 12.x, NList.mcc
Website: http://amisource.de/dynamite/
Kurz: Bomberman/Dynablaster-Klon (nur) für's Internet
Replaces: dynAMIte.lha
dynAMIte is a bomberman/dynablaster-clone that can be played (only) over
the internet (TCP/IP) by up to 8 players!
This game runs on your WB and thus multitasks happily with all your other
programs, so just try it and become addicted! =)
07.03.2001 V1.2
---------------
o DServer caused enforcerhits if one logged in without password and the
server was listed in GSL. As a sideeffect the server won't send any
message to the GSL if a user was kicked because of wrong version/password.
o DServer now is several times faster on startup when scanning maps and
loading playerdata (playing tricks with nlist.mcc that is).
o Fixed a bug that caused the window to follow kickbombs instead of
remotebombs if the window was too small to display the whole playfield.
o Fixed /ping
o Added a flag to the style to switch kickbombs from play once (fly mode)
to loop play like normal bombs. Set pixel at pos 0/187 (x/y) to enable
loop play.
o Blocks which become bombs are now also counted for hurryup bonus.
o Chatwindow now opens behind the actual playwindow on startup if "autoopen
on startup" is selected.
o It's no longer possible to select a new sample-set while connected to a
server.
o If "bring to front" option is active the gamewindow will now also be
activated.
o Sometimes the first servers of the GSL were cut. Fixed.
o Pressing kickbutton for slot 1 if no player was logged caused hits. Fixed.
o Laser is now drawn using sprites which means color 0 is transparent.
o Improved keyboard controls. Now the game should no longer slow down
while pressing and holding alt+cursor keys. Big thanks to iti for his
help on this one.
o Fixed another bug which prevented remotebombs from exploding if one
pressed fire.
o Changed some things in mainloop to speed it up. Hope this breaks nothing.
o dynAMIte now only allocates the audiochannels, if one is connected to a
server, so it won't block the channels if the game is iconified/idling.
o Amarquee session and some memory wasn't freed on an error if GSL or
versioncheck failed (has eaten up all shellsigs after a few tries).
o Specifing proxy as tooltype should have done nothing for DServer until
now :)
o GSL now works from a central URL which always redirects to a working
GSL-Server (at least this is the theory)
o On a request I removed "got ping-request from" message, so it won't be
displayed in the chat window any longer if someone pings you.
o Removed some unnecessary calls to refresh the window. Should give a
slight speedup.
o Throwing kickbombs while walking will increase their range by 6 fields.